Course level

Undergraduate

Units

2

Duration

One Semester

Prerequisite

ECON1010 or 1011

Recommended prerequisite

This course is not currently offered, please contact the school or faculty of your program.

Course description

This course examines the economics underlying the production and consumption of the visual arts, computer games, movies, museums, music, theatre, radio, television, online entertainment and print-media. This is an area characterised by disruptive technological change, product innovation and swings in tastes, and hence it requires distinctive theoretical inputs drawn from evolutionary and institutional economics. The course analyses structural change in this sector, alternative models of business organisation, the economics of superstars and the impact of uncertainty of strategies of participants in this sector; it also examines public policy issues such as the protection of intellectual property, ownership rules, and the economics of support for the arts. It should be of interest not merely to economists but also to those planning to embark on careers in these creative industries.